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SeymourG

5 Game Reviews w/ Response

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Solid and uneasy atmosphere, nice exploration vibes, though walking through the tunnels could be made smoother without having to duck or jump every half second. Enemies were dull in combat yet interesting in exposition, "health bar" was a nice touch, and the frequent yet brief relays between the player and the unknown "operator" really helped add to the creepy tone. Definitely flipped a bit when the friendly NPCs first showed up, as it gave me serious SA-X (Metroid Fusion antagonist, a game which this one reminds me well of) vibes. Overall great stuff, would love to see it expanded upon.

VascoF responds:

I saw a gameplay video of Metroid Fusion with SA-X; really creepy and cool idea, now I want to play it. Thanks!

I LOVE the series man, keep it up!

ImpendingRiot responds:

Thanks, dude. I intend to :) I might do a small experiment before Myo 3, but I definitely intend on continuing.

At first it was very easy, never lost a bit of health. The difficulty soon increased a lot in just a few levels, but over all pretty good. The only thing that pissed me off is when I'd draw the soulchain line at the bottom, and it didn't work and about 40 souls zoom off the top before the next one kicks in. :l

zenmasters responds:

it didn't work because part of the line didn't draw, or something else? I could fix it by slightly extending the 'spell field' at the bottom, if that's the case.

A really good idea, however the enemies were far too easy to hit... I mean it's insane how far you could be from touching a trap and still die...

macobex027 responds:

True , im going to tweek when i have the time to update , im working on the music and skip scene.. :)) thx for the comment

Very good

I believe that this will be a next-top Pick. This game will definitely make it far. Good work, and I hope to expect more from you soon.

TrueToken responds:

Thanks. Its first game. I'll be back ;)

Audiophile, Programmer, and overall dedicated user. SeymourG.

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Joined on 11/15/09

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